Jonathan Beilin is interested in the intersections of art, social justice, and technology.
Additional coursework in art history, electronic music, and math. Curated a show on Futurism for the Hood Museum.
I'm competent at photography, video production, and writing. My camera and audio recorder rarely leave my side; I'm handy with Premiere, Lightroom, and Logic Pro. With only a keyboard, I can use Xcode and git. I can prototype things in openFrameworks and Processing, and build basic Arduino interfaces. I don't know all the shortcuts, but I can make stuff in Illustrator and Photoshop. I'm learning Unity and Cinema 4D, and I practice drawing with a Wacom and Painter.
For the games-oriented track, "Imagining Better Futures Through Play", I helped to reach out to potential speakers, organize fundraising, and work on the general logistics of a conference.
At DIY, I led development of the 1.X series of the app and co-developed the 2.X series with Patrick Piemonte. The app was an Apple Editor's choice twice and is included in the permanent Education collection. In addition to coding, I worked on the feature roadmap and designed and developed many UI animations. I wireframed and storyboarded the lavish sign up procedure in the 1.X series to successfully boost low sign-up comletion rates. Outside of the app, I fought for gender neutrality on the site.
Koduco Games specialized in creating nonviolent, progressive cooperative multiplayer games for tablets. As part of the Y Combinator Summer 2010 class, my friend and I designed and developed an arcade game mashup that received over 40 thousand downloads and received placement in the Apple-curated "Lost In Space" collection of games.
An informal, interdisplinary group of researchers, the Web Ecology Project produced timely reports regarding events on Twitter, balancing qualitative and quantitative methodologies. We received press coverage from the likes of The New York Times, Foreign Policy, the New Yorker, and more.
I like to use media to support the missions of nonprofits. In 2010, recorded footage and produced a trailer for Hack The Future, a group of volunteer hands-on educators, to show to institutions like Stanford and Microsoft for support (it worked). Later, I footage for the 2013 Allied Media Conference video.
A co-operative arcade game mashup. Featured by Apple in their Lost In Space collection. Nearly 100k downloads before it received a cease and desist from Atari for using "
Pong" in the title. Received a 7/10 from PC Magazine.
Macro (close-up) cinematography of food.
A one-day app about the practice of constructing sand mandalas for meditation. Used worldwide, even in a few temples. Featured as New and Noteworthy. Downloaded over ten thousand times. Sound by Disasterpeace.
Participated in an international mail art exchange. Audrey Tran covered my piece.
Designed and built an anti-button – a button which requires effort to prevent it from being triggered – that was used to control a one-button game (think Canabalt).
Designed t-shirt merchandise.