Request For An Honest Interrogation of Games – Counterpoint to Jon Radoff

Jon Radoff’s recent defense of games, “Six Wonderful Things About Games” managed to raise my hackles. In this article, he rehashes a number of contrarian, Everything Bad Is Good For You type assertions (which book is indeed cited in the original post) regarding the theoretical benefits of games: they make people smarter, inspire curiosity, build creativity, aid in socialization, and can even end war. However, he makes the mistake of positing these benefits as present-day real benefits instead of potential benefits.

The basis of Radoff’s arguments are all things that games can do, fictive best-case scenarios where every gamer takes an interest in military history and experimental physics and creates based on their game experiences. It ignores the reality that the majority of gamers take a passive stance towards entertainment, using it merely as a pastime in the place of broadcast television. This premature switch from the subjunctive to indicative mood is more than intellectually dishonest – it draws attention away from questions that we necessarily need to ask of the videogame medium to help it advance and to have its inevitable place in peoples’ lives become meaningful.

For games to grow into a medium that is, on average, more than a primarily passive consumerist entertainment, we must avoid making disingenuous laudatory statements and administer a thorough and honest interrogation of what sort of behaviors games currently inspire, what we’d like them to inspire, and how we can bridge the inevitable gap between the reality of the first answer and the ideals of the second. Only then will we be able to take a focused look at how we can actually engineer games to live up to the potential of what they can inspire in their fanbase.

Below are brief point-by-point rebuttals:

#1: Games can make you smarter
Everyone learns through discovery and exploration, but discovery and exploration is bounded in games.

#2: Games can excite people for high-paying careers

Doesn’t, um, high pay excite people for high-paying careers? When is a high-paying career a Good in itself?

#3: Games Inspire Tangential Learning
Games inspire shallow tangential learning the same way non-interactive media inspire tangential learning, and I’d love to see numbers showing that games inspire a larger number of their consumer base. How many fans of the show Rome took a serious interest in Ancient History? Fans of Rome: Total war?

#4: Games can enhance creativity
How may couch potatoes make their own movies? How many gamers follow through produce meaningful mods? Game mods are also generally bounded by in-built and in-bred game mechanics and themes.

#5: Games can foster advanced social skills
Granted, leading a clan can foster advanced skills for dealing with teams/organizations. This is a limited band of the social spectrum and, again, not every gamer gets a leadership position in a guild/clan, nor does every gamer play games that facilitate that sort of organization.

#6: Games could help end war
What?

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  • Wilkes

    An interesting and constructive rejection. I’m surprised you weren’t more incisive; Radoff’s article is irresponsible at best, casting games as something holistic and tragically untapped. It’s lopsided land to build a discussion on.

    But I take issue with your 4th rebuttal. You seem to quantify creativity as something measured through byproduct or concretely relative to the medium. I think the apposite counterpoint is the dubious value of his specific examples, like derivative fan art, and how ubiquitous activities which could be said to foster creativity are, especially relative to video games.

    To go out of one’s way to say video games inspire a sense of creativity in the shadow of most any preceeding form entertainment is a good way to get eyes rolling, and the prohibitive learning curve in working on something like a mod or even a packaged level-editor is a reality. It’s a poorly developed point on his part; not altogether wrong, but he seems unaware of the vast majority of “significant” creative works video games have inspired.

    Anyway; Good!

  • http://deleted andy y.

    I only have a PSP and that doesn’t inspire a damn thing.

  • Guest

    im sorry but how much do u play it and pay attetion to what the game is saying

  • Kaden213

    So this is you’re response to a well researched, well thought out paper detailing the possible benefits of gaming. An unresearched opinion piece that incorporates witty one liners in place of more constructive arguments. Good job.

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