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	<title>Comments on: Request For An Honest Interrogation of Games – Counterpoint to Jon Radoff</title>
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	<link>http://www.jonbeilin.net/2009/12/request-for-an-honest-interrogation-of-games/</link>
	<description>!!!</description>
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		<title>By: andy y.</title>
		<link>http://www.jonbeilin.net/2009/12/request-for-an-honest-interrogation-of-games/comment-page-1/#comment-7</link>
		<dc:creator>andy y.</dc:creator>
		<pubDate>Sat, 12 Dec 2009 05:58:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonbeilin.net/?p=50#comment-7</guid>
		<description>I only have a PSP and that doesn&#039;t inspire a damn thing.</description>
		<content:encoded><![CDATA[<p>I only have a PSP and that doesn’t inspire a damn thing.</p>
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		<title>By: Wilkes</title>
		<link>http://www.jonbeilin.net/2009/12/request-for-an-honest-interrogation-of-games/comment-page-1/#comment-6</link>
		<dc:creator>Wilkes</dc:creator>
		<pubDate>Fri, 11 Dec 2009 20:54:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.jonbeilin.net/?p=50#comment-6</guid>
		<description>An interesting and constructive rejection.  I&#039;m surprised you weren&#039;t more incisive; Radoff&#039;s article is irresponsible at best, casting games as something holistic and tragically untapped.  It&#039;s lopsided land to build a discussion on.

But I take issue with your 4th rebuttal.  You seem to quantify creativity as something measured through byproduct or concretely relative to the medium.  I think the apposite counterpoint is the dubious value of his specific examples, like derivative fan art, and how ubiquitous activities which could be said to foster creativity are, especially relative to video games.

To go out of one&#039;s way to say video games inspire a sense of creativity in the shadow of most any preceeding form entertainment is a good way to get eyes rolling,  and the prohibitive learning curve in working on something like a mod or even a packaged level-editor is a reality.  It&#039;s a poorly developed point on his part; not altogether wrong, but he seems unaware of the vast majority of &quot;significant&quot; creative works video games have inspired.

Anyway; Good!</description>
		<content:encoded><![CDATA[<p>An interesting and constructive rejection.  I’m surprised you weren’t more incisive; Radoff’s article is irresponsible at best, casting games as something holistic and tragically untapped.  It’s lopsided land to build a discussion on.</p>
<p>But I take issue with your 4th rebuttal.  You seem to quantify creativity as something measured through byproduct or concretely relative to the medium.  I think the apposite counterpoint is the dubious value of his specific examples, like derivative fan art, and how ubiquitous activities which could be said to foster creativity are, especially relative to video games.</p>
<p>To go out of one’s way to say video games inspire a sense of creativity in the shadow of most any preceeding form entertainment is a good way to get eyes rolling,  and the prohibitive learning curve in working on something like a mod or even a packaged level-editor is a reality.  It’s a poorly developed point on his part; not altogether wrong, but he seems unaware of the vast majority of “significant” creative works video games have inspired.</p>
<p>Anyway; Good!</p>
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