<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Jonathan Beilin &#187; Uncategorized</title>
	<atom:link href="http://www.jonbeilin.net/category/uncategorized/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jonbeilin.net</link>
	<description>!!!</description>
	<lastBuildDate>Mon, 05 Jul 2010 18:48:57 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	
		<item>
		<title>Paternalistic “feminism”</title>
		<link>http://www.jonbeilin.net/2010/07/paternalistic-feminism/</link>
		<comments>http://www.jonbeilin.net/2010/07/paternalistic-feminism/#comments</comments>
		<pubDate>Mon, 05 Jul 2010 18:48:57 +0000</pubDate>
		<dc:creator>Jonathan Beilin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.jonbeilin.net/?p=158</guid>
		<description><![CDATA[RT @(redacted): Most girls that I know or have met look prettier without makeup. Just sayin’, ladies… I understand that tweet was well intentioned, but it may as well have read: HEY LADIES MY SENSE OF AESTHETICS HAS RESULTED IN A NEW DICTUM FOR YOUR APPEARANCE Hey guys, how about we stop assuming that women’s [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>RT @(redacted): Most girls that I know or have met look prettier without makeup. Just sayin’, ladies…</p></blockquote>
<p>I understand that tweet was well intentioned, but it may as well have read:</p>
<blockquote><p>HEY LADIES MY SENSE OF AESTHETICS HAS RESULTED IN A NEW DICTUM FOR YOUR APPEARANCE</p></blockquote>
<p>Hey guys, how about we stop assuming that women’s looks are our business? Let’s acknowledge women’s liberty to act according to their personal tastes, eh?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jonbeilin.net/2010/07/paternalistic-feminism/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Thoughts on Apple Post-WWDC 2010</title>
		<link>http://www.jonbeilin.net/2010/06/thoughts-on-apple-post-wwdc-2010/</link>
		<comments>http://www.jonbeilin.net/2010/06/thoughts-on-apple-post-wwdc-2010/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 19:20:02 +0000</pubDate>
		<dc:creator>Jonathan Beilin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.jonbeilin.net/?p=153</guid>
		<description><![CDATA[It’s half an hour before Steve Jobs’ keynote on a brisk Monday morning in San Francisco. The line of people anxious to see the latest Apple products wraps around a city block, the excitement driven partly because these products now provide a lifeline and an income source to thousands of independent developers, and partly from [...]]]></description>
			<content:encoded><![CDATA[<p>It’s half an hour before Steve Jobs’ keynote on a brisk Monday morning in San Francisco. The line of people anxious to see the latest Apple products wraps around a city block, the excitement driven partly because these products now provide a lifeline and an income source to thousands of independent developers, and partly from a particularly potent brand of raw consumer lust which is seemingly unique to Apple’s brand and its products. The cult of mac is so strong that there is even an Apple-specific dating site which, despite a cheesy name and an ostensibly idiotic premise (Apple-love as a positive bias for mating-pool selection is about as effective for cutting groups of 20– and 30-somethings as finding people who like fun, or ice-cream [although finding people who dislike ice-cream might be useful for pairing vegans and the lactose-intolerant.]) seems poised to succeed at least in terms of community if not profit (the revenue-model is as yet unannounced). I’m near the back of the line and, although I could cut, there’s a chance I’d still be stuck watching Jobs on a screen in the room designated for overflow and I decide that cutting would not be worth the karma hit. Protestors are standing out front contesting the working conditions in Apple’s factories in China. An unstylish man tries to push magazines on the people in line, asserting that “[we’re] last so we may as well get something for free, right?” I disagree with his premise that ‘something’ inherently has more value than ‘nothing’ and refuse the publication. Resulting from the ban on booth-babes (n. a typically scantily-clad sales-woman focusing more on good-looks than sales-technique or product-knowledge) were small groups of jacketed late-30s women handing out fliers for a free iPhone game. “Have you played our free game?” “You mean Face Fucker Four?” She walked to the next eligible target in line, a couple standing in front of us. She waved her partner to ambush them with a video camera. “What do you think of Face Fighter Gold?” “I don’t know, I haven’t played it, uh, it has a nice flier, I guess.” Locals ask what the line is for. A smartass wearing a good impression of a New York ad exec, Prada narrow half-rim glasses and expensive Neiman Marcus jeans cut for a man, styled for a teenager, rejoindered, “Starbucks. This is the line for Starbucks. We’re fuckin’ thirsty.” He makes small-talk with people around him in line before exerting much energy engaging a short, geeky fellow. The geek says he’s here as a GM contractor and it’s part of the job, feigning that he’s too cool to be here. “But I’ve got so many jobs I can’t even take them all, so I’m trying to find smart people. I give 99% to you, I keep 1%.” It’s obvious: this guy doesn’t code. As we wrap around the building and approach the entrance, I spot the camera lady shooting a video of a Face Fighter flier that had been stomped into the concrete.</p>
<p>I file into the back of the overflow room as Steve Jobs begins his keynote. I’m jaded. I’m here to learn how to make things, not to hear about things I can buy. Steve starts talking and I find myself immediately engaged. It’s because Steve cares. He has money. He has other projects. He could quit at any moment and retain his Silicon Valley badass status. Yet he stays. He cares. It shows. There are some bits of horseshit — a claim that the AppStore is the most vibrant application platform in the world, a claim that is true only with many qualifications — and a maudlin advertisement for FaceTime on the RetinaDisplay featuring a deaf pregnant soon-to-be mother signing to a soldier on deployment. Nevertheless I found myself stomping my feet in excitement and salivating for the next iteration of the iPhone, and it was largely due to the inclusion of a videocamera and on-phone video editing. I left the auditorium with a profound belief that this new product solved every communications and media problem that humanity could possibly face. Hell, with its glass case, when held to a window, it can even make rainbows.</p>
<p>Apple – Steve – sells a dream. Although Apple, yes, likes money, and will gladly make money on endless passive consumption, they never lost their vision of how computer can be used to aid creation and experssion and experience. Frustrations with linux, its community in particular, drove me ambivalently towards the Mac platform just because it worked, but I was sold on Apple in early 2008. It was an anniversary with a beloved (now ex-) girlfriend. We’d gone out in the morning for a walk around Boston, visited an aquarium, and shared a cappuccino before heading home. I remember only snippets of the day. When we got home, I plugged my camera into my computer and started uploading the photos from the day. Meanwhile the girlfriend and I made a playlist of our favorite music to listen to while we cooked dinner together. Then it hit me: with the photos in iLife and the playlist in iTunes, we could have a slideshow with music to recap our day. We started prepping our dinner. As we washed greens, cut carrots and onions, and made dressing for our salads, we stole glances at the Mac. By the time the salad was served we scrapped the rest of our dinner plans, shoved an organic vegetarian local-grown frozen pizza in the oven and cuddled on the couch.</p>
<p>And with the iPhone 4, I imagine myself having a day out with a friend making ad-hoc movies and editing them into something vaguely watchable, at least for us, on the train ride home.</p>
<p>This is narcissism, yes, but it’s valuable. This is how we remember our lives and our world.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jonbeilin.net/2010/06/thoughts-on-apple-post-wwdc-2010/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Videogame Mashup: Pong Invaders</title>
		<link>http://www.jonbeilin.net/2010/04/videogame-mashup-pong-invaders/</link>
		<comments>http://www.jonbeilin.net/2010/04/videogame-mashup-pong-invaders/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 23:57:02 +0000</pubDate>
		<dc:creator>Jonathan Beilin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.jonbeilin.net/?p=137</guid>
		<description><![CDATA[A recent class assignment involved creating a two-player game. I liked the idea of videogame mashups (a friend made Joust Pong) and wanted to experiment with the idea of different rulesets per player, thus Pong Invaders was born, a game where one player controls the space invaders while another player controls the iconic pong paddle [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.jonbeilin.net/wp-content/uploads/2010/04/Pong-Invaders.png"><img class="size-medium wp-image-139 alignnone" title="Pong Invaders" src="http://www.jonbeilin.net/wp-content/uploads/2010/04/Pong-Invaders-300x242.png" alt="" width="300" height="242" /></a></p>
<p>A recent class assignment involved creating a two-player game. I liked the idea of videogame mashups (a friend made Joust Pong) and wanted to experiment with the idea of different rulesets per player, thus Pong Invaders was born, a game where one player controls the space invaders while another player controls the iconic pong paddle in a grand badminton battle involving kamikaze aliens and lasers.<span id="more-137"></span></p>
<p><strong>Controls:</strong></p>
<p>One player controls the pong paddle at the bottom of the screen using keys: o,p</p>
<p>Another player controls the invaders at the top of the screen using keys: z,x. Can fire from a random invader when the meter is charged using mouse button.</p>
<p>Don’t miss the ball, don’t run out of invaders, don’t touch the laser.</p>
<p><a href="http://www.jonbeilin.net/wp-content/uploads/2010/04/Pong_Invaders.zip">Download Pong Invaders</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.jonbeilin.net/2010/04/videogame-mashup-pong-invaders/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Announcing Kohei</title>
		<link>http://www.jonbeilin.net/2010/03/announcing-kohei/</link>
		<comments>http://www.jonbeilin.net/2010/03/announcing-kohei/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 19:48:02 +0000</pubDate>
		<dc:creator>Jonathan Beilin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.jonbeilin.net/?p=110</guid>
		<description><![CDATA[Kohei is a collaboration between Jonathan Beilin, Mike Mai, and a women’s group in Tanzania to ethically produce hip American streetwear using traditional batik fabric and patterns. Profits are kicked back to the women’s group to fund local businesses. Launching this summer in Boston. Currently seeking stockists and investors to increase our store presence.]]></description>
			<content:encoded><![CDATA[<p>Kohei is a collaboration between Jonathan Beilin, <a href="http://mikemai.net" target="_blank">Mike Mai</a>, and a women’s group in Tanzania to ethically produce hip American streetwear using traditional batik fabric and patterns. Profits are kicked back to the women’s group to fund local businesses. Launching this summer in Boston. Currently seeking stockists and investors to increase our store presence.<span id="more-110"></span></p>
<p><a href="http://www.jonbeilin.net/wp-content/uploads/2010/03/kohei.png"><img class="alignleft size-full wp-image-111" title="kohei" src="http://www.jonbeilin.net/wp-content/uploads/2010/03/kohei.png" alt="" width="614" height="255" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.jonbeilin.net/2010/03/announcing-kohei/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Beautiful Bastard</title>
		<link>http://www.jonbeilin.net/2010/03/beautiful-bastard/</link>
		<comments>http://www.jonbeilin.net/2010/03/beautiful-bastard/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 19:09:13 +0000</pubDate>
		<dc:creator>Jonathan Beilin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.jonbeilin.net/?p=120</guid>
		<description><![CDATA[Beautiful Bastard takes a cue from the rise of independent music during the 80s and 90s and from self-replicating third-place projects like The Awesome Foundation to bolster writing culture. Each Beautiful Bastard is a local group of authors who meet each week to conduct a lesson and to critique a member’s latest writing. After each [...]]]></description>
			<content:encoded><![CDATA[<p>Beautiful Bastard takes a cue from the rise of independent music during the 80s and 90s and from self-replicating third-place projects like The Awesome Foundation to bolster writing culture. Each Beautiful Bastard is a local group of authors who meet each week to conduct a lesson and to critique a member’s latest writing. After each member has given two lessons and received two critiques, an appointed editor will compile, copy-edit, and print a journal of the group’s work. Our goal is to build a website that will house lesson plans for several cycles of workshops, an InDesign template for the journal, as well as a wiki exploring the best options for local self-publishing. These materials lower the overhead necessary for spawning another structured workshop either online or at the local level.</p>
<p>We currently have one chapter active in Boston, MA.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jonbeilin.net/2010/03/beautiful-bastard/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>E-mail Poetry</title>
		<link>http://www.jonbeilin.net/2010/01/e-mail-poetry/</link>
		<comments>http://www.jonbeilin.net/2010/01/e-mail-poetry/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 17:09:56 +0000</pubDate>
		<dc:creator>Jonathan Beilin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.jonbeilin.net/?p=90</guid>
		<description><![CDATA[This piece was sculpted out of a long email thread I had with a close friend. &#62;                 reveals &#62;                 &#62;         &#62;                 &#62;         &#62; [...]]]></description>
			<content:encoded><![CDATA[<p>This piece was sculpted out of a long email thread I had with a close friend.</p>
<blockquote><p>&gt;                 reveals<br />
&gt;                 &gt;         &gt;                 &gt;         &gt;         &gt;<br />
&gt;                 &gt;<br />
&gt;                 &gt;         itself as<br />
&gt;                 &gt;         &gt;                 futile and you have no<br />
&gt;                 &gt;         &gt;                 &gt;         idea why<br />
&gt;                 &gt;         &gt;                 &gt;         &gt;         you’re<br />
&gt;                 &gt;         &gt;                 &gt;         &gt;         &gt;<br />
&gt;                 sitting there<br />
&gt;                 &gt;         &gt;                 &gt;         &gt;         &gt;<br />
&gt;                 &gt;         with<br />
&gt;                 &gt;<br />
&gt;<br />
&gt;<br />
&gt;<br />
&gt; –</p></blockquote>
<p><span id="more-90"></span>This piece was composed by plundering spam titles that were themselves plundered from Edward Thomas and Wilfred Owen.</p>
<blockquote><p>in the forest was a well, there he sat and cried<br />
Against a grimed hand when his own’s quite dust<br />
Hast thou no place in all their heritage<br />
But here I pray that none whom I once loved<br />
My head hangs weighed with snow<br />
as possible beneath the smoke. Presently he saw open space, and the green<br />
is she going by herself, lying in his grave?</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.jonbeilin.net/2010/01/e-mail-poetry/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>DJambalaya introduction</title>
		<link>http://www.jonbeilin.net/2010/01/djambalaya-introduction/</link>
		<comments>http://www.jonbeilin.net/2010/01/djambalaya-introduction/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 21:45:32 +0000</pubDate>
		<dc:creator>Jonathan Beilin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.jonbeilin.net/?p=78</guid>
		<description><![CDATA[The first piece is DJambalaya, a playlist creation application for the iPhone that can be used on its own or to control a remote computer.]]></description>
			<content:encoded><![CDATA[<p>Last year, I began planning a spatial multimedia organization, visualization, and annotation environment with my roommate Cole Krumbholz. It would be useful for everything from spatially arranging various notes and images while writing an article to creating collages to readily navigating through files of similar type. We had mockups and specs written when we realized that this was a huge project and we weren’t sure when either one of us would have the time to devote to such an undertaking. Rather than kill the project, we decided to break it down into smaller pieces, each of which could be sold as shareware to finance further development.</p>
<p><span id="more-78"></span></p>
<p>The first piece is DJambalaya, a playlist creation application for the iPhone that can be used on its own or to control a remote computer. Cole and I wanted to create an application that would allow a person to dynamically change playlists at a party without having to duck out of an interaction. The goal was to enable the user to queue up about 30 minutes of music in about the time it takes to send a text message – a socially acceptable break in conversation. To do this, we had to create an interface that allowed for fast movements aided by some form of music recommendation to prevent cases of obsessiveness in finding “the perfect track”, an obsessiveness that leads to unfortunate dallying in selections. After a user selects a ‘seed’ artist, we’re going to hit last.fm to provide waves of related artists, speeding the selection process by only presenting the user with a small number of valid choices as opposed to the hundreds or thousands of choices available if an entire library were exposed.</p>
<p>Here’s a screenshot of the iPhone app circa mid-November after a couple days of development after learning the iPhone SDK. We hit some delays due to holidays and beginning-of-the-year business, but we’re preparing to ramp up development once again.</p>
<p><a rel="attachment wp-att-79" href="http://www.jonbeilin.net/2010/01/djambalaya-introduction/djambalaya-0/"><img class="alignnone size-full wp-image-79" title="djambalaya-0" src="http://www.jonbeilin.net/wp-content/uploads/2010/01/djambalaya-0.jpg" alt="DJambalaya image" width="320" height="480" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.jonbeilin.net/2010/01/djambalaya-introduction/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>On Alan Kay’s Technological Determinism</title>
		<link>http://www.jonbeilin.net/2010/01/kays-technolog/</link>
		<comments>http://www.jonbeilin.net/2010/01/kays-technolog/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 17:13:14 +0000</pubDate>
		<dc:creator>Jonathan Beilin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.jonbeilin.net/?p=75</guid>
		<description><![CDATA[“The best way to predict the future is to invent it.” — Alan Kay Alan Kay’s famous phrase reads as inspirational. I support the spirit of it entirely as it accords with the American spirit, the hacker ethos, the do-it-yourself revolutionary philosophy. It’s comforting and empowering to think that all it takes is some elbow-grease [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>“The best way to predict the future is to invent it.” — Alan Kay</p></blockquote>
<p>Alan Kay’s famous phrase reads as inspirational. I support the spirit of it entirely as it accords with the American spirit, the hacker ethos, the do-it-yourself revolutionary philosophy. It’s comforting and empowering to think that all it takes is some elbow-grease and ingenuity to make a difference, shape society, right wrongs. And although I certainly don’t intend to discourage cultural participation, I find troublesome implications in that statement.</p>
<p><span id="more-75"></span></p>
<p>The first problem is that an invention needs to be adopted before that invention is able to define the future. Alan is proposing a form of technological determinism: he is subtly implying that technology drives society, rather than the reverse. I find this belief dubious. How and why inventions are adopted is controversial; if there were a formula for determining relevant technology, there would obviously be no failed startups, no failed product launches. But we know that the marketplace is a fickle mistress. Sticking to technology, why did CISC win the computer instruction set wars? Why is Outlook a prominent email/personal management client? It’s clear that in the marketplace, sometimes good ideas fail and bad ideas succeed.</p>
<p>Also lacking is any consideration for how the presence of technology affects societal behavior. Taking a cue from <em>Infinite Jest</em>, would it be good to invent a film so entertaining that it permanently paralyses its viewers with the need to endlessly consume it? More practically and perhaps more damagingly: why have we adopted so much technology that we’re living in a fashion that our ecosystem cannot sustain?</p>
<p>Stepping back from computers for a moment, let’s look at inventions and technology as ideas. We tend to look at the physical products, the signifiers of technology, as the technology itself. But technology exists in the idea space; we’re really looking at ideas. Language is a technology. Government is a technology. And so on. Many good social technologies have not been adopted. Say, civil unions. And why is it so hard to deter Americans from creationism? Many wonderful things that are not economically expedient have been invented.</p>
<p>Convincing people to adopt GUIs (One of Alan Kay’s major innovations in the tech-space) is easy. We need to invent a way to get people addicted to ethics, to reason, to justice.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jonbeilin.net/2010/01/kays-technolog/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>On Hysterical Realism</title>
		<link>http://www.jonbeilin.net/2010/01/on-hysterical-realism/</link>
		<comments>http://www.jonbeilin.net/2010/01/on-hysterical-realism/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 19:49:21 +0000</pubDate>
		<dc:creator>Jonathan Beilin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.jonbeilin.net/?p=66</guid>
		<description><![CDATA[As I progress writing my novel, I find that my writing undeniably employs the devices used by the hysterical realists. This comes as no surprise given my literary preferences, yet it is a trait I must acknowledge nonetheless. I will now take a moment to congratulate myself for being sufficiently mature to admit that I [...]]]></description>
			<content:encoded><![CDATA[<p>As I progress writing my novel, I find that my writing undeniably employs the devices used by the hysterical realists. This comes as no surprise given my literary preferences, yet it is a trait I must acknowledge nonetheless. I will now take a moment to congratulate myself for being sufficiently mature to admit that I am not forging a new school of literature with my first, amateur bit of writing. I am also unable to restrain my analytical impulses, so I’ve spent some time trying to analyze the meaning and constituent elements of hysterical realism and the hysterical realists. I’ve also developed some concerns regarding the implications of the usage of these devices.<br />
<span id="more-66"></span><br />
The lineage of my introduction to hysterical realism was standard: Pynchon to Wallace to Eggers to Foer. Despite undeniable preferences between the authors, I enjoyed all of their work and not once felt cheated. The meanderings and microscopic detail are relevant to contemporary perspectives – everything is explicable, everything is relative, and unexpected connections between objects, people, and events abound. As Foer constructs a detailed fictional history of a shtetl, every nuance has its human collateral explained. Many characters are mentioned only once, and only in passing, as a detail’s related effects on a given character are explained. Wallace is able to conjure minutely detailed thought-processes of his characters, accounting for every ingredient of a character’s psychology, both their past and current circumstances and traits. These authors are attempting to create closed narrative systems – every action has a reaction and the stoichiometry of each chemical reaction is explicitly explained. Describing the chains of causality and effect is like defining the philosophical and moral physics of the author’s world. And the integration of these details is elegant – if one were to diagram this style of diegesis, it would appear as a line with a series of loops branching off of it. Each loop is one of the meanderings or sub-atomic analyses, at once increasing the apparent size of the author’s world and showing the course of a given chemical equation.</p>
<p>When I expanded my reading in the genre to lesser authors, in part to know my competition, in part to find easily deconstructed text, I began to feel that the mode of hysterical realist writing is easily misused. (I’ll refrain from mentioning any writers lest I prematurely burn bridges.) The primary difference is that these authors appear to provide details for the sake of details. A gun used to shoot someone is described beyond the make, beyond the model, all the way down to the geolocation of its specific production. Yet that history and that location are irrelevant to the story and explain none of the constituent forces driving or holding together the element’s of the author’s world. Unlike the authors mentioned above, this story would map like a branch with sticks jutting out. Though these sticks increase the overall area of the total story, they frequently fail to reconnect and add to the primary narrative.</p>
<p>This usage of excessive details has uncomfortable corollaries – one could argue that detail for the sake of detail, that is, meaningless maximalism, cheapens the art of writing and devalues the reader. A strength of writing is that the author has extremely fine-grained control over how much information the reader is given, arguably moreso than in other forms of expression. Constantly writing with detail at full bore (pun intended) is like composing music without rhythm or dynamics. Worse still is that it allows the reader less agency. Law and Order, by its philosophy and its medium, is intended to be as representational as possible and allow no questions on the part of the viewer – the viewer is allowed to stop thinking and witness melodrama with absolute resolution and justice. Maximalism ideally should give the reader more to consider; misused it thinks for the reader and replace’s the reader’s imagination. Consider the reader. Consider the reader’s mind.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jonbeilin.net/2010/01/on-hysterical-realism/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
	</channel>
</rss>
